Interactive whiteboards


Interactive whiteboards
An interactive whiteboard (IWB), is a large interactive display that connects to a computer and/ or a projector. A projector projects the computer's desktop onto the board's surface where users control the computer using a pen, finger, stylus, or other device. The board is typically mounted to a wall or floor stand. Powered by a range of software, the whiteboard becomes a computer screen viewable by an entire classroom. The projector projects the content from a computer onto the surface of the board while the teacher controls the content either with a pointer or a touch of the hand instead of a keyboard and mouse. The combination of software with the projector results in an interactive setting.
Anything that can be done on a computer monitor can be replicated on the interactive white board. Teachers can create lessons that focus on one task such as a matching activity where students use either their fingers or a pen to match items. Another teacher might integrate multiple items into a lesson plan such as websites, photos, and music that students can interact with, respond to verbally or even write comments on the board itself. 

Research has repeatedly demonstrated that students learn better when they are fully engaged and that multisensory, hands-on learning is the best way to engage them. Interactive whiteboards facilitate multisensory learning whether it is a collaboration exercise for math problem solving or a Google Earth tour of the Amazon rainforest.


Classroom applications for using interactive whiteboards include:
·       Multimedia lessons and presentations including audio and video
·       Collaborative problem solving
·       Showcasing student projects and presentations
·       Virtual field trips
·       Recorded lessons that can be used by substitute teachers
·       Documentation of student achievement



Research undertaken by Miller & Glover (2002) into the use of interactive whiteboards in five schools in England, evidence showed the potential benefits in the introduction of interactive whiteboards as an integrative technology within schools were found when the following three conditions were met:
(a) There was a will to develop and use the technology;
(b) The teachers had to be willing to become mutually interdependent in the development of materials; and
(c) There had to be some change of thinking about the way in which classroom activities were resourced.

At Silverstream we have the willingness as well as the professional learning and support to ensure that these are a tool to further support student achievement and engagement.







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